tag:blogger.com,1999:blog-2155975839837227856.post632040478020473492..comments2024-02-26T01:40:18.159-08:00Comments on Beyond Beyaan: Transports and PlansAnonymoushttp://www.blogger.com/profile/01783554795252345413noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2155975839837227856.post-86925539281454997892012-01-16T22:12:01.367-08:002012-01-16T22:12:01.367-08:00That's true. I'm already in process of co...That's true. I'm already in process of contacting Desura about their alphafunding feature. They said that I need to provide screenshots and videos, which is why I'm making another gameplay video after population transporting is supported.<br /><br />I guess my point is, if there's no alpha funding, the game will still proceed as planned, and will be released. But if it works out with Desura or some other sources, then it'd help a lot.Anonymoushttps://www.blogger.com/profile/01783554795252345413noreply@blogger.comtag:blogger.com,1999:blog-2155975839837227856.post-30962763790261844292012-01-16T21:33:10.401-08:002012-01-16T21:33:10.401-08:00I have to agree with JW. It's admirable that ...I have to agree with JW. It's admirable that you're doing this game out of passion, but why limit yourself? Even if you're not directly aiming for profit, there's still potential to get funding for more art.Suspensenoreply@blogger.comtag:blogger.com,1999:blog-2155975839837227856.post-73163286644512067292012-01-16T12:23:18.539-08:002012-01-16T12:23:18.539-08:00j. w. bjerk - I never really planned on profiting ...j. w. bjerk - I never really planned on profiting much from the game. I have sufficient funds to purchase required artwork for other aspects in the game before release. This game is more for those who always wanted a "real sequel" to MoO 1/2 and other 4X TBS games, and me providing a service by making one. I have a good day job, and I plan on keep working there. This project is a project of passion, not a project for making money :)<br /><br />bolo - Actually there is a reason for the separate screens. You can only move people onto ships during your turn, and you can't move them back after you've moved them. Only time when you can move them to planets are during turn processing, after colonization phase. The reason for this is balance. It don't make sense to be able to uproot and move millions of people in the same turn without having an impact on production.<br /><br />There's also multi-racial population to consider. So one slider won't cut it, there are one slider for each race. So you can control how much and which race to move. More will be shown when I finish those screens :)Anonymoushttps://www.blogger.com/profile/01783554795252345413noreply@blogger.comtag:blogger.com,1999:blog-2155975839837227856.post-68418170423723007122012-01-16T11:11:03.897-08:002012-01-16T11:11:03.897-08:00"One for moving people onto ships, ... one fo..."One for moving people onto ships, ... one for moving people onto your or other's planet, ..."<br /><br />Could you combine these two screens into one? Just have a slider that allocates between transports and planet, with transports on the left and planet on the right. When the transports are empty they start out at zero and have some max capacity, while the planet has its full population. You can move a slider left (toward the transports) to fill the transports up to max capacity, which subtracts from the planet population.<br /><br />When you want to move people off the transports, the same window would come up but there would already be people on the transports. You move the slider the other direction (right) to put them on the planet. Or, if you're loading even more people onto the transport and there's still spare capacity, you could move the slider left and take people off the planet here as well. <br /><br />I'd guess the slider's distance left-right should represent the fraction of transport capacity open/used, with full loading reached when it hits the transport icon on the left and zero-loading with the slider bar at the far right near the planet.<br /><br />Hopefully that all made sense... :)RJMeyershttps://www.blogger.com/profile/10148496665487999948noreply@blogger.comtag:blogger.com,1999:blog-2155975839837227856.post-26981453893989412402012-01-16T10:42:09.445-08:002012-01-16T10:42:09.445-08:00Have you thought about using kickstarter to raise ...Have you thought about using kickstarter to raise the funds needed for the art (or whatever else) before release?<br />http://www.kickstarter.com/<br /><br />I think it is likely your project would be popular, and kickstarter could help publicize BB.j. w. bjerkhttps://www.blogger.com/profile/06800512284198234202noreply@blogger.com