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Friday, June 13, 2014

Fleet Overview Screen done

The UI layout for Fleet Overview screen is done.  I just need to hook up mouse events and add a dialog for confirming of scrapping ships to both Fleet Overview and Fleet Specification screens, then I'm moving on to Diplomacy and Ground Combat.  After which there'll be only Space Combat and Random Events left, along with general bug fixing, UI tweaks, and minor feature implementations.

The discussion on cross-platform and what to do is still ongoing.  We've discovered that OpenTK works pretty well (Remember the ReMoO project that I started a few years ago?  Laszlo was able to run it after simply updating references in MonoDevelop).  So we might stick with C# but convert to OpenTK.  We're determining which of the two choices (C++ and 2D engine, or C# and OpenTK) we should pursue at this point.

Finally, here's a screenshot of the Fleet Overview:


The idea is that you can click any fleet, and it'll take you to that fleet in the galaxy view.

Friday, June 6, 2014

Fleet Specs and Git

We've got several exciting news!

Arpad invited his friend, Laszlo Gerecs, to help with the programming aspect of Beyond Beyaan.  Laszlo is a Linux developer, and we're currently discussing what direction we should take with Beyond Beyaan.  I believe that we will convert it over to C++ for easier crossplatform development (Linux, Windows, and Mac), but the discussions are still ongoing.

We've also decided to move the source over to git, so from now on, you can find the source code and assets from here: https://github.com/Beyonders.  We will clean up the source files and assets so they match open source format (Assets will be in their own repository, with source code separate in another repository).  You may notice that we have "Mono".  This was an attempt to see if Mono is feasible for our crossplatform goal, but turned out to be difficult to set up.  Hence our discussion if we should go the C++ route.

The code will still be on SVN at google code, but it's depreciated and won't be used anymore.  It's there for reference (I still have the UI XML and other nifty features that I ripped out in there).

I also worked on Beyond Beyaan a bit, and finished up the Fleet Specs window, the one where it displays if you're trying to add a new design but you have six designs already.  Here's a screenshot (For reference, the old one is seen here):