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Friday, October 18, 2013

Apologies for lack of updates

This past couple of weeks hasn't been a good couple of weeks.  My whole family got sick with various illnesses (mainly cold/sinus infections), and are now finally starting to get back to normal.  Also other things that popped up that took up my time.  Hopefully next week I'll be back on this and finish up the ship design screen!

Just letting you guys know that I'm still alive :)

Thursday, October 3, 2013

Helpful Indicators in Ship Design

Whew!  Verifying whether or not an equipment slot can be improved was a bit tricky, but it's now done!  If you recall, in MoO 1, when you fill out a ship, various fields start dimming out to indicate that you can't equip any bigger/better equipment.  I imitated that behavior, which was more work than I'd thought it'd be.  One thing to note, dimming doesn't mean you can't click on it, just that you can only equip smaller equipment.  Here's what it looks like now with the same Scout design as last post:


Tuesday, October 1, 2013

Ship Design

Unlike my government, I got some work done today.  I've finished the layout and look of the ship design screen.  Cramming all that information and UI components wasn't easy, but it's done for now!  It's open to adjustments in future, but for now I just want a functioning ship design screen.  I need to hook up mouse events and displaying lists of equipment to choose from, as well as few other things that I need to polish up, then it'll be fully functional.  Here's what the scout design looks like, note the info on space/cost usage per power in engine area, which I think is very vital information when considering various equipment to add: