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Tuesday, October 1, 2013

Ship Design

Unlike my government, I got some work done today.  I've finished the layout and look of the ship design screen.  Cramming all that information and UI components wasn't easy, but it's done for now!  It's open to adjustments in future, but for now I just want a functioning ship design screen.  I need to hook up mouse events and displaying lists of equipment to choose from, as well as few other things that I need to polish up, then it'll be fully functional.  Here's what the scout design looks like, note the info on space/cost usage per power in engine area, which I think is very vital information when considering various equipment to add:

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