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Thursday, January 29, 2015

Plans and a bit more of teaser

Jeff and I worked out some more details, and with feedback from previous post, here's what we plan to do:

For sure:

1. All people who have bought Beyond Beyaan (either through kickstarter, paypal, Desura, or a sci-fi promo from a while ago) will get Dominus Galaxia.
2. The source code for Beyond Beyaan will remain open source, available for anyone to use.  Dominus Galaxia will be closed source as Jeff is a full-time developer and has to make a living somehow.  I will re-use a lot of internal game logic from BB into DG to speed development up

Tentative plan:
We'll try and salvage as much artwork as possible from BB into DG, as long as they fit the graphic style.  How?  Jeff and I just found out about Sprite DLight, and it does exactly what we wanted.  So it's looking good for us to salvage some ship artwork from BB to be used in DG's space combat.  We'll see about other artwork (Jeff isn't too much of a fan of the pixel art, but with this, he's a bit more willing :) )

Here's a sample of what it can do.  A Zero People's ship before being processed by Sprite DLight:


It's flat, has no 3Dness to speak of.  Compared to pretty 3D, it's rather bland.  But look at what happen when we add 3D light magic thanks to the awesome tool (I just loaded it up in Sprite DLight and it automatically did everything, I just turned on the light!):


And here's a rendered still:

Pretty awesome, huh?  This allows for awesome lighting effects during space combat.



Tuesday, January 6, 2015

Teaser

By fate, Jeff Graw and I met somewhere on the interwebs.  He was working on his own MoO 1 clone, he has saved up enough so he don't have to work for a while, so he can work on game development full-time.  We got together and discussed about the idea of merging our two projects.  After extensive discussions, we agreed that this is the best course of action.  As a result, we came up with a new name for the game.  What we gain from merging is:
His multi-platform (developed in Unity with C# scripts) that can be published for Linux, Mac, and Windows
His fantastic 3D graphics/UI
My nearly complete game logic

With those two combined, we solved the three main issues that Beyond Beyaan faced:
No multi-platform support
Unattractive graphics (I personally liked the pixel art, but it's not for everyone)
Non-descriptive name of game. (Beyond Beyaan doesn't imply a grand 4X game)

Plus the development will go along a lot faster due to Unity's support of C#, and Jeff being a full-time game developer solely for this game while I will continue to work as a hobbyist.

It is now my pleasure to introduce the new project going forward, Dominus Galaxia!


More details will be forthcoming shortly.