Note the 5 stars on top right area that's connected together, but not to the rest of the galaxy? Yeah, they didn't have spare starlanes to connect to the rest of the galaxy.
This is what happens if you change the amount to 2 to 4 starlanes per star:
All stars are connected This new approach is actually better than my old implementation of starlanes, in that it don't have those random extremely long starlanes.
I also got rid of the 2D engine's capture of mouse, and instead used Windows mouse events to handle clicking and moving. It performs exactly the same, but with three benefits: No more weird mouse jerking when FPS is low, it don't change the mouse speed when entering the screen, and it should fix some incorrect mouse position issues that some people reported.
I also updated the background stars to use the new BBSprite, and it've boosted the performance a bit! In case you're wondering "Isn't that a bit too many nebulaes?", the galaxy generation script is very simple and has 33% chance of spawning compared to a star or black hole. I plan to tweak it in the future so there's only one nebula of each type, up to 6 nebulaes, in a cluster galaxy.