Thursday, March 31, 2011
New Version Released!
Finally, the long awaited new version is now released! It's barebones of the exploration code. I plan on adding UI prompts for each system you've explored each turn, but for now, it checks whether or not your fleet explored a system (the fleet have to be not moving and adjacent to a system to explore it. Diagonal don't count), and if so, update that system so it stores the fact that your empire've explored it, and add to list of systems explored that turn. When doing this, I found some bugs (some systems with 0 planets would crash in several places, etc), but I think I've squashed all of those. This release is mainly to gauge how the user interface works, so I can get feedback on it. After this, the releases should be more frequent (maybe once each month, or after something significant is added?). Since I'm developing this in my free time, with no funding, I can't afford a QA team. So if you encounter any bugs, be sure to let me know so I can squash them! To report bugs, please go here and add a bug report if such report don't already exist. Try and check to see if a report already exists first. http://code.google.com/p/beyond-beyaan/issues/list To run the game, you must have SlimDX installed first. In the future, I will create an installer, but at the moment, I don't know how, so for now, download it from here: http://slimdx.googlecode.com/files/SlimDX%20Runtime%20%28March%202009%20SP1%29.msi And now, finally, for the download of the game itself! http://www.mediafire.com/file/ig6q9xbrkserzjs/Beyond%20Beyaan%203-31-2011.zip Whew! Now I'm looking forward to more frequent updates and hearing feedback!