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Now for the bad news. At work, they've asked me to set some personal goals for myself. I decided on learning OpenGL. This was a few months ago, and I haven't started on that goal yet due to this game. But while browsing the Realms Beyond forums, I saw that some people are working on a re-write of Master of Magic. That re-write, named reMoM, uses OpenGL in my favorite language, C#. So it got me thinking, what if I do a re-write of Master of Orion, it'll help me accomplish my goal, and still work on something that I'd enjoy.
So this is my plans:
Put Beyond Beyaan on hold until I've accomplished my goal.
Develop a framework for reMoO that loads in LBX files, initializes OpenGL, and handles input.
Put reMoO on hold, develop a very very simple 3D shooter similar to Wolfstein3D, just enough to learn the 3D aspects.
At this point, my goal is now accomplished, so I will then go back to developing both Beyond Beyaan and reMoO. This will let me work on one project if I'm frustrated with one problem in another. I hope to finish my goal within a month.
well, i like all these old pixelated 4x games :)
ReplyDeletebut i'm a little sad. i am still following Beyond Beyaan because i love the idea of merging MoO and SEs
-Walloping
Yeah, I'd rather finish Beyond Beyaan first, but I need to do this goal for my work. Next time they ask me for a goal, I'll pick something easier :)
ReplyDeleteYou have a nice job! :) Having to learn OpenGL that is. In C/C++ OpenGL is a little bit clumsy, everything is global, so many constants and other C-ish annoyances. On the other hand, in C# with OpenTK library, it's really nice thing to work with.
ReplyDeleteIs it reMoM or reMoO you are going to work on?
I'm going to work on reMoO. I never really played MoM, so I have no interest in that game.
ReplyDelete