I'm in progress of finalizing the Galaxy Screen. Last post showed a part of that goal implemented. I've decided to overhaul the system/planet UI so it's more nice and take up less of your screen. When you have a system selected, it don't have a planet selected automatically, which means more visible area. When you have a planet selected, it shows the planet's UI window below the system UI. This is what it looks like:
You may notice one big missing item. What happened to the ship selection for building ships? I realized that I can go back to my original design, so I've removed the ship selection for planets. I originally envisioned a screen where you allocate ALL of your planets' construction output to different projects such as star ships. I even had it implemented a long time ago: New Version Released
Then when I added fuel ranges (removed a while ago), I realized that it don't make sense if two systems aren't connected to each other, but still be able to supply parts to build ships. And I had a klunky solution for where ships are built. So I removed the "Empire-wide ship production" and made it per-planet. Then I later removed fuel ranges because I felt it didn't mesh well with my game design. And recently I added fleet reserves (all newly built ships go here), so no ships are actually put into galaxy unless you mobilize them. Then I realized that the whole design changes has gone a full circle, and now I can just put all the planets' construction output into one screen, and the constructed ships will go into reserves.
Funny how things turned out eh? Anyway, this UI isn't final, I need to add two buttons (Transfer Population and Mobilize Fleet), as well as redoing the "Transfer Population" window. The artwork for those are coming soon.