For those who are curious, our baby is doing well! She's stable, so we're happy about that. For Beyond Beyaan, it've been a while since I last posted a screenshot of something new. So here's a progress update!
As you see, the old fleet window with preview of ships in each fleet is gone, replaced by this new UI. You can see that there's 15 squadrons (I copy and pasted two squadrons in data files to test various stuff) visible, and that you can select multiple squadrons. When you have more than one squadron selected, it will automatically assign the slowest squadron's speed to all selected squadrons when you send them off, so that they will all arrive at the same time! You also can name each squadron for easy reference to what their intended mission or composition are.
You can select multiple squadrons by pressing either control or shift key (control adds one squadron, while shift will adds squadrons from last selected to the current one, similar to Windows' icon selection). There's still bugs to be worked out, but I'm pleased with the result.
On bottom right of the new UI are two buttons, population transfer and new squadron. Population transfer will now be per-ship basis, because when you engage in combat, the game will know where the people are, so if you lose that ship, you lose those people. New squadron button will allow you to create a new squadron from the star system's reserve ships.
In the plans are squadron preview, so when you hover above a squadron in the list, it will show that squadron's ships in its layout, then "new squadron" button with all the ship dragging stuff, then finally population transfer UI. At that point, the overhaul is done, and I'm back to a similar position before I converted from fleet to squadrons. Then I can add combat resolution and finish up space combat!