Things are starting to fall into place for the planet UI window! I'm still working on it, but I think I've got the final layout for it! The UI isn't fully working, but most of it is there. I plan to add lock button on right of each slider, then flesh out the code behind the UI so that it interacts with the planet data object. A preview, what do you think?
While we're on the topic of planet management, there's a few things that I need some clarifying on (I tried looking them up, but got general concepts on how they work, not the actual formulas) (Note also that one unit of production on a planet is equivalent to 1 BC):
I looked at how production is calculated in MoO 1. What I don't get is the extra 1. The idea is that at level 1 tech, each population produces 0.5 BC (aside from klackons, which doubles population's production), and each factory produces 1 BC. So starting with 50 pop on normal difficutly, and 30 factories, it should be 55 production. However, when I looked at MoO 1, it starts with 56? Where's the extra 1 coming from?
How exactly does reserves work? I know that if you put 100 production into reserves, it stores 50 BC. But what happens to production when you put money into a planet (I know it boosts production, but I need to know the exact formula)?
How much pollution does a factory produce? 1 BC? Does it cost 0.5 BC to clean up 1 BC pollution as per a guide I found? So if I have a tech that reduces a factory's pollution to 80%, it means that it's now 0.8 BC of pollution per factory, and therefore costs 0.4 BC to clean up?