I would like some feedback on an approach for the demo version that I'm considering. Since the game is open-source, the only way I can make a demo version is by including only the demo assets. However, since some racial attributes will be hard-coded at this point, I will need to include races. So here's what I'm proposing: I will include each race's neutral portrait, and add a sign on bottom that says happy or angry for those two extra expression portraits. For ships, ground troops and other artwork, I will draw triangles (think old asteroids triangle ship), stick figures and other simple artwork. So those races will be in the game, and will be added to the repository, but in order to enjoy the "Full" experience, you'll need to buy the game which will give you the full artwork. What do you think of this approach?
The artist just finished with the Pyrrhans race, so I'll show what I mean using their portrait as an example (Also showing one of their ships which are pretty cool):
Yeah, that's newspaper on the floor. Despite their advanced technology and cool ship designs, they can't figure out how to get their bowels under control. :)
1. Remember that when you research a new item, older items reduces their space and cost usage? I thought that was why the colony special could fit on a medium ship later in game. But what I didn't realize is that ship space also increases based on construction tech level! In the manual, it says that ship space increases by 1% per construction level. When I checked this in-game, it was actually 2% (manual was based on version 1.2, it may have changed in 1.3 or later). So what this means is that at level 100, the ship space has tripled.
2. I thought that when you select an engine for a ship design, its size would be constant. I was wrong. Anything that uses power increases the number of engines required. This explains why when adding a shield that has 5 space in small ship, it actually uses up 10 space. The extra 5 space was from engines being added to power the shield. Now, does anyone have an exact formula for number of engines required? Does higher level engines have the same number of engines for the same level of power? How much power does the base empty ship hulls require?